These sliders allow the user to indicate a value for each Attribute from 0% to 100% in increments of one. The Difficulty and Importance Attributes are fairly self-explanatory Fear can represent the uncertainty or unpleasantness inherent in a particular project. Following that are three sliders indicating the Attributes of a Task: Difficulty, Importance, and Fear. Tasks are created with a title and a short description of that task. An Achievement can have multiple Unlocking Conidtions. Unlocking conditions include Number of Task Executions, Skill Level, or Characteristic Level.
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